User Stories Revisited Part 3 – Sizing

In the third part in my series on user stories (Part 1 here, Part 2 here) will briefly cover some points on estimating user stories.

“How big should a user story be?” “What’s the difference between an epic and a story?” “How do I estimate the size of a user story?” “How do I know when a story should be split?” “How do I split stories?” When I first started working with user stories, I had these questions and Continue reading

User Stories Revisited Part 1 – Myths and misconceptions

I’ve written previously about user stories, and I have compared them to other requirements techniques. Since then I’ve used them and seen them used in many new ways, some successful and some less so. I also often see people asking how to best use them, create them, develop them, size them and so on. I decided to dedicate a short series of blog posts to user stories.

The first, this one, will discuss common misunderstandings. Please at least skim it before reading the rest! After this post, I will provide some guidance on how to get the most out of user stories. The last in the series will discuss a very common question – how big is a user story?

But first, lets get some very common misconceptions about user stories out of the way.

Myth: If you’re doing Agile/Scrum/Insert framework here, you must use user stories

This is 100% false. Continue reading

Scrum Misconception – Speed to delivery versus ROI

I recently read a brilliant article on the myth that Scrum is faster and cheaper than traditional development. I highly recommend reading it, and no, I’m not affiliated with the writer or Scrum.org!

The article articulated something I feel is poorly understood. Following the ceremonies, roles and artifacts of Scrum is not a faster way of developing software. In fact, I am fairly certain that if you had two similar teams, gave them the same large specification and had one team develop to that specification using two week increments and the other using a waterfall approach, the second team would finish earlier. Why? (I’ll explain the underlining below) Continue reading

Why the MVP method is hard – Technical

This is the 4th and last post in the series about why the MVP method, as described by Eric Ries in The Lean Startup, is more challenging than it first appears. Many organisations, large and small, refer to it. In fact it’s sometimes hard to find product road maps or project plans that don’t make reference to an “MVP.” However, few are able to apply even the most basic tenets of the MVP method, and instead fall back on traditional development paradigms which results in what I call the MPP.

Previous posts discussed the organisational and personal obstacles to applying the method. Let’s look at the technical challenges. I find this is something that is often glossed over, Continue reading

Why the MVP method is hard – YOU

Over the last few posts, I’ve discussed how the MVP method is very frequently referenced but rarely used, and there is a good reason for this. It’s not easy. There are many tall obstacles to applying it successfully. My previous post described how the organisational structure can challenge the process. This post is about an obstacle that may be easier to change, but sometimes more difficult to recognise: You.

You want to be a visionary

Continue reading

I have a GREAT idea!!!….

I was recently asked what to do when a stakeholder or client asks for a feature or user story that either doesn’t make sense or is based on flawed logic or on a lack of technology or domain knowledge. Sometimes stakeholders’ pet projects, wacky ideas and whims and fancies can be the nemesis of a product owner and her team. They waste valuable time and resources and in some cases they can affect team morale, as the team feels that they are on a fruitless errand.

I have two solutions to this problem: Nip it in the bud or meet them halfway.

Continue reading